

Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character's Desperation Move.There are universal differences between light and heavy specials light versions are slower or go less distance and recover faster - whereas heavy versions are typically faster, hit harder, and have much longer recovery.Moon's is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility. Backdashes are fully invincible until the last frame.They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!) Every character in this game can backdash by pressing 44.Important examples are Neptune and Pluto, who's Close HK and HP respectively are overheads. Close Normals: Some characters have some different normals if they're next to the opponent.

Jumping light normals are active from button press until you hit the ground or it touches your opponent.Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information. Kick buttons typically have better damage and range. Punches and Kicks of both light and heavy variations. Four normal attack buttons listed above under Controls.As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play. To use the Desperation Move, press both shoulder buttons together. Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.On the Control Config Screen, you can change from NRML to AUTO mode.The buttons below can be changed to the user's preference after character select before each match. Backdash (can be guard-cancelled into) and are reversed if you're facing the other direction. Directional commands are listed assuming your character is facing right onscreen (1P side).If you're interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the Moonlight Fight Society Discord! Controls In recent years, the game has seen a resurgence in many FGC circuits around the world. It was released on Decemfor the Super Famicom. Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘!?主役争奪戦) known in the fighting game community as simply Sailor Moon S, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai.
